Visualizing the core logic of the mod. These charts demonstrate the complex yield loss and drying calculations based on weather and time variables.
Grass Yield Loss over time
Hay Drying & Density simulation
Straw degradation due to rain
Bale quality loss dynamics
Ever wondered why grass never spoils in Farming Simulator or why rain has no impact on hay quality? "Realistic Forage & Yield" is here to change that!
A look behind the scenes! I am currently working intensively on the Scripting of the Ingame Interface (UI). As you can see in the image, the system calculates quality and weather status in real-time. Final ingame images will be published towards the end of development.
After the great feedback on the UI design, here is an insight into the core of the mod: The Bale Logic. The script now precisely calculates how moisture affects decay. Depending on the weather, bale quality changes over time – a must for every realism fan!
We are approaching the finish line, but Quality Over Speed! The mod will soon enter the testing phase. Accordingly, it is time to translate the mod into several languages.
If you want your native language integrated, please send me a message via Discord @thatlofimodding.
Dev Update (May 18, 2026): We have officially hit a major milestone. The core LUA script for the rotting and drying mechanics is 100% written and ready!
However, we are currently facing a temporary hardware bottleneck. A critical PC component passed away, and due to volatile hardware market prices, we are on a short forced break. The project will enter the heavy ingame stress-testing phase the second our hardware hurdle is cleared. Remember: Quality Over Speed! We refuse to release an untested script that could corrupt your savegames.
Q: Is the mod multiplayer / dedicated server compatible?
A: Yes. The LUA core is being optimized from day one to sync properly between clients and servers without creating heavy network load.
Q: Will it work on standard maps or only 4x maps?
A: It works on all maps. However, it is specifically performance-optimized to run absolutely lag-free even on massive 4x maps with hundreds of swaths.
Q: Can I activate the mod on an existing savegame?
A: We highly recommend starting a new savegame or activating it right after winter when no grass/straw is left on the fields, as the script needs to initialize the moisture baseline for new swaths.
Q: Will it conflict with other realism mods?
A: Standard base-game scripts are safely overwritten. Compatibility with third-party crop-extension mods will be tested thoroughly during the upcoming beta phase.